Sythis, Harvests Hand Sythis, Harvest's Hand | Illustration by Ryan Yee Commander (1) Creature (23) Academy Rector Arbor Elf Archon of Sun's Grace Argothian Enchantress Avacyn's Pilgrim Celestial Ancient Destiny Spinner Dryad of the Ilysian Grove Eidolon of Blossoms Elvish Mystic Eternal Witness Fyndhorn Elves Jukai Naturalist Karametra, God of Harvests Llanowar Elves Mesa Enchantress Moon-Blessed Cleric Nylea's Colossus Reclamation Sage Sanctum Weaver Satyr Enchanter Setessan Champion Verduran Enchantress Instant (5) Eladamri's Call Enlightened Tutor Force of Vigor Nature's Claim Swords to Plowshares Sorcery (5) Green Sun's Zenith Idyllic Tutor Replenish Uncage the Menagerie Winds of Abandon Enchantment (32) Abundant Growth Aura Shards Aura of Silence Blind Obedience Burgeoning Carpet of Flowers Enchantress's Presence Exploration Felidar Retreat Fertile Ground Flickering Ward Grasp of Fate Greater Auramancy Hallowed Haunting Karmic Justice Luminarch Ascension Mana Reflection Mirari's Wake Mirri's Guile On Thin Ice Opalescence Sigil of the Empty Throne Smothering Tithe Solitary Confinement Song of the Dryads Sphere of Safety Sterling Grove Survival of the Fittest Sylvan Library Utopia Sprawl Whip Silk Wild Growth Artifact (1) Land (33) Bountiful Promenade Branchloft Pathway Brushland Canopy Vista Command Tower Dryad Arbor Flooded Strand Hall of Heliod's Generosity Marsh Flats Misty Rainforest Overgrown Farmland Razorverge Thicket Snow-Covered Forest x8 Snow-Covered Plains x7 Sunpetal Grove Temple Garden Lush Portico Strip Mine Windswept Heath Wooded Bastion Im sure youre no stranger to enchantress decks, but on the off chance that you are, picture this: Youre playing a dozen or so cards per turn, drawing three times as many, and only ending the turn because youve taken far longer than you should have

Protection When Im talking about protection, Im not talking about the ability keyword, but for cards everyone uses to protect a single target (usually the commander or key cards), the board and both
If Leafkin Avenger leaves the battlefield while its last ability is on the stack, use its power as it last existed on the battlefield to determine how much damage it deals
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