Together, all of these cards work rather well together, stacking counters with proliferate from Ripples of Potential, and then Mutational Advantage gives permanents you control with counters hexproof and indestructible until end of turn
(Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9." Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9." Legendary Creature - Artificer God Creature (CTRL to add secondary) Enchantment The Kenriths' Royal Funeral When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard
Eelektross can also come in clutch late in the game, converting a bench-sitting Dynamotor into a 160 damage attacker, again for only two energies
Pharika, God of Affliction Mostly, I hate that your opponent gets the snake tokens, but when an Eldrazi comes along that can return exiled creatures to play (itll happen!) then this will get a lot better